Workshops

Below are the workshops on offer at ICAD 2019. These will take place on Wednesday 26 June. Please specify which workshop(s) you wish to attend when you register. Note, you can attend ONE full-day workshop, or either or both of the half-day workshops.

Workshop 1: What Zombies, Knights, and Wizards Can Teach us About Auditory Display via Audio Games

Brandon Biggs, Katie Wolf, Matti Gröhn

Duration: Half day

Abstract

Audio Games, games that are played completely using audio, have evolved a set of rigorously tested interfaces that can inform future sonification design. This workshop will provide a hands-on experience to a range of audio game interfaces and provide a forum to discuss the wider applicability of the observed interface techniques.

Objectives

  1. To expose the community to different ways that audio is used in audio games. The organizers will present a 15 minute introduction of different types of audio games, followed by participants playing a different audio game every 30 minutes (ideally playing a total of 3-5 games).
  2. To spark a discussion about effective audio interfaces. The last 30-45 minutes will be dedicated to group discussion about the interface techniques used in the games.

Relevance for ICAD attendees

Audio Games demonstrate an emergence of interactive parameter mapping sonifications that can optimally display geographical information and a large number of simultaneous data variables. The interfaces in Audio Games have been shaped and informally “tested” by the selection pressures of a demanding consumer market of nonvisual users and can serve as examples of potentially effective conventions that can inform future work in the auditory display research community.

Workshop 2: Evaluating Auditory Displays: Perspectives from Sonification and Other Domains

Brianna Tomlinson, Brittany Noah, Judy Edworthy, Thomas Hermann, David Worrall, Bruce Walker

Duration: Half day

Abstract

Through this workshop, we plan to foster discussion among those with different levels of experience with auditory displays and evaluation methods. This workshop will grow connections between a variety of auditory display researchers and will provide a basic introduction to evaluation methods for someone with little experience. We want to encourage those from other disciplines to attend. This will bring diversity in perspective to our workshop by allowing participants to discuss their own perspectives on evaluation methods.

We hope to engage those in a variety of areas: speech displays, model-based sonification, psychoacoustics, usability, performance, and enjoyment (aesthetics) to ensure broad discussion of possible evaluation techniques. Brief presentations highlighting methods used by invited guest speakers will introduce attendees to a range of methods to think about during breakout groups throughout the day. Breakout groups will discuss different methods which may or may not be currently used within the field. Throughout the day attendees will have the choice participate in different breakout groups that will each be focused on different types of evaluation, led by workshop organizers. Participants will be encouraged to move between groups throughout the day to learn about and discuss different evaluation methods. Notes from throughout the day will be made available publicly to be used as reference materials. This workshop will help encourage those who specialize in different types of evaluation to share their knowledge with the broader community, and will generate different types of methods which people use in their day-to-day auditory display work.

Objectives

  1. Share community knowledge about different strategies and methods for evaluation.
  2. Brainstorm additional methods and discuss how to integrate these methods into their own work.
  3. Create a larger taxonomy of the different methods available for evaluating auditory displays and sonification

Relevance for ICAD attendees

This workshop will be relevant to auditory display designers, novices or experts in Sonification, those with evaluation experience (outside of sonification – but from any field!)

Workshop 3: Exploring the Use of D4’s Spatial Sound Mask in Immersive Sonification and Artistic Scenarios

Ivica Ico Bukvic

Duration : Full day

Abstract

In this orkshop the author will present the Spatial Sound Mask concept and its unique potential in immersive sonification and artistic scenarios. Spatial mask is a unique affordance made possible by the D4 Max library and the LBAP algorithm. The workshop will cover inspiration, theory, and application of the D4 library and its application in a research study funded by the National Science Foundation. Participants will be given a hands-on opportunity to experiment with the software and learn how to create a scalable and transportable systems that can adapt to most speaker configurations and thereby explore the newfound approach to immersive sonification. The workshop will also highlight preliminary data from an array of studies, as well as its real-world application examples in both scientific and artistic scenarios.

Relevance for ICAD attendees

The workshop provides introduction into a newly developed and tested approach to immersive sonification and as such may be particularly relevant to the community.

Workshop 4: Data “A Meta-Workshop in Audiovisualizing Data – Ben Fry style”

Kelly Snook and Margaret Schedel

Duration: full day

Abstract

Ben Fry’s famous book, “Visualizing Data,” is widely used as an introduction to data visualization because of its clarity, conciseness, and effectiveness across wide audiences. The book presents basic concepts and guiding principles for what makes “good” data visualizations through explanations and progressively more complex sequences of examples written in the Processing language. We are developing an equivalent sequence of examples, seeking to create for every visualization principle, its analogue in sonification, along with an appropriate example written in Processing, where possible, or other languages such as Python and Java, if not. This is an interactive day of workshops, at the end of which we aim to have the bones of open-source workshop materials that the sonification community can use when teaching sonification concepts.

Objectives

  • To develop useful materials for the sonification community to use when teaching or explaining sonification to students or members of the public
  • To draw out the similarities and differences between visual and audio data representation by stepping through a classic visualization textbook
  • To have fun and laugh a lot

Relevance for ICAD attendees

Those in the ICAD community who concern themselves with data sonification, whether for research or artistic purposes, stand to gain insights from this thorough tour through Ben Fry’s Data Vizualization methods, replacing the word “visualization” with “sonification.” There promises to be lively discussion and probably some hilarity in collectively refining proposed outlines for the audio analogues of Fry’s visualization exercises. We also hope that even for those who cannot attend, we will be able to offer the results to our fellow sonification researchers as a living document that can continue to be refined and improved in the future.

Workshop 5: Sonic Interactions in Highly Autonomous Vehicle Environments

{Myounghoon Jeon, Sangjin Ko, & Chihab Nadri} (Mind Music Machine Lab, Virginia Tech), {Dong Chul Park & Taekun Yun} (Sound Design Research Lab, Hyundai Motor Company).

Duration: Full day

Abstract

With the advance of autonomous vehicles, the scope and prevalence of in-vehicle technologies will dramatically expand, which will increase the design opportunity for better user experiences of drivers and passengers. Auditory displays and sonification have been used in the vehicle over the years, but most of them have focused only on basic information transmission, such as warning or alerts. The goal of our workshop is to discuss and explore the overall sonic interactions at a more advanced level in autonomous vehicle environments to offer better driver experience in rapidly changing vehicle environments. This workshop is expected to provide an opportunity for intermingling participants from diverse backgrounds, presenting conceptual sounds, discussing issues, and integrating ideas.

Objectives

This workshop has five specific goals: (1) Provide an organized thinking about the topic of how sonic interactions can be efficiently and effectively applied to the highly autonomous vehicle contexts; (2) Build and nurture a new community that bridges the auditory display community with the automotive user interface community; (3) Discuss and exchange within and across sub-communities; (4) Suggest promising directions for future transdisciplinary work; and (5) Yield both immediate and long-term community-, research-, and design-guidance products.

To this end, we will invite researchers and practitioners from all backgrounds, who are interested in auditory display and automotive user interface fields. In this discussion and forming directions, we will particularly focus on five themes that sound can contribute to in the autonomous vehicle environment – safety, usability, situation awareness, trust, and novel presence. Achieving these goals will provide an opportunity to move this integrated field forward and build a solid community that includes ICAD.

Relevance for ICAD attendees

This workshop will be of interest to those seeking to discover more about the role of auditory displays in vehicles.